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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.08 18:52:00 -
[1]
1. How will you address the Blaster/AC boat issues that the patch will bring.
2. How will you address the null survivability of most HACs after the nerf and why would someone want to use them over an insurable BC that can tank better and in some cases has more DPS as well.
3. How will you address ships like the Deimos/Thorax that feature an MWD bonus when the close rangeness of said ships will always bring them into scrambler range nullifying the bonus and the ship design altogether 99% of the time?
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.08 20:57:00 -
[2]
I get the feeling that the questions asked were so carefully chosen. They didn't even address the real issues of Blasters/ACs/MWD bonus ships/close range combat. They just asked generic stuff. And on top of that some of the answers were really sad:
Quote:
Black ops fuel bay will counteract the loss of mobility in guerilla style small get-in get out gangs.
Right...
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.10 16:57:00 -
[3]
Originally by: Murina Edited by: Murina on 09/10/2008 15:19:05 DEV BLOG Q & A TRANSLATED:
Q1. Whats the status of changes.
A. Dunno we are busy but they maybe on multi in a week and sisi on the next expansion..
Q2. Considering how much you need to change because of how much this nerf breaks will you be staggering the changes?.
A. No (as it will illustrate how much it sucks).
Q3. Will speed fitted interceptors be able to out rum warrior II's or small missiles.
A. NO (so f1-f8 missile spam and drone swarms ftw).
Q4. Will a ship be able to re-approach a gate if it jumps into a camp.
A. At the moment with the nerf he has a chance but we are gonna buff webs so...NO (your totally f*cked and have no chance if you jump into a camped gate, so bring a blob and jump or do not jump and logoff for the night).
Q5. Will weapons be changed so they are not overpowered.
A. They will be changed but they will still hit and cause dmg (sig radius dependent) (so blob and missile spam ftw).
Q6. The first patch sucked balls so you pulled it off sisi, what are you gonna change.
A. Missile dmg formula and agility. (nothing that will make any difference tbh)
Q7. How will web bonuses on marauder's be kept.
A. We are gonna increase the bonus but they will still be weaker. (who cares nobody uses them in pvp anyway)
Q8. What is gonna change to make mwd a non essential module in pvp.
A. Afterburners and scram changes are gonna be better than mwd we think.......(like it matters when f1-f8 will kill anything after the speed nerf anyway).
Q9. Why make all ships slower instead of just slowing the ultra fast ones.
A. T2 being better than T1 (And ppl not wanting to tackle or work to kill stuff).
Q10. You can disrupt guns but defenders suck and also missile ships get FOF, what you gonna do about that.
A. Fix defenders...(perhaps).
Q11. Why not boost existing anti-speed modules instead of nerfing the crap out of everything related to speed.
A. Its easier to swing the nerf bat and see if we can fix the problems that it causes. (we do not really pvp in eve much so we have no real concept how bad these changes are for skilled gang pvp)
Q12. why not just change the extreme speeds instead of screwing over the entire game.
A. We think its easier to nerf everything then try to fix the problems that causes than to fix the real problem.(we do not really pvp in eve much so we have no real concept how bad these changes are for skilled gang pvp)
Q13. med slot mods that get 2 effects were considered too powerful and yet you introduce a scram with two effects..why.
A. Nobody was using the scram so we thought we would make it overpowered.(we wanna totally kill anything but static blob fighting)
Q14. What will happen to the clones with implants now the slots are moved.
A. They will be unplugged and dropped in your cargo or hangar. (who cares they are worthless now anyway)
Q15. How will small roaming gangs avoid getting blobbed in 0.0 without speed.
A. erm erm dunno but we are gonna boost black ops ships......maybe. (dunno so il mumble stuff about PVP in eve 4 years ago before speed, when we had a tiny percentage of the player base and no jump bridges).
Q16. Will AF's be any good after this patch.
A. I think so cos the speed changes will allow smaller ships to get in close and use transversal to speed tank guns and missiles (missiles with transversal issues??? lol). (Did somebody forget that if you at 0km on one ship your at the perfect range for others in his gang?. )
LOL! How true! |

Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.10 17:16:00 -
[4]
The facts remain these:
1. The dev blog was sad. No real issue was addressed. Just a few generic questions that were also sadly answered 90% of the time.
2. The nerf only benefits blob warfare.
3. The game breaking speeds were only achievable by HG snake sets which were not the standard but quite rare due to the extreme price. If the physics engine broke with those, the only thing that needed nerfing was the snake sets. Maybe a bit on polies.
4. Snipperboats is the new way to go all the way on large scale warfare.
5. Close range weapons are dead (Blasters/ACs).
6. Mini ships lost their only advantage that being speed.
7. Ships with MWD bonus (Deimos/Thorax) that were intended for close range are dead.
8. Rappiers/Huggins are dead.
9. HACs are dead. No reason to use them over a BC that is insurable, can tank much better and in some cases has more DPS.
10. Drake is the new king of ships.
11. Missiles are now the only weapon to use. It will always do damage. You can outtrack all other weapon systems for no damage. Missiles will always hit.
12. Arazu is the ship every fleet won't be without. Faction scrambs and everyone using MWDs will be halted to a crawl with 2 points on them.
13. Small gang guerilla warfare that was based on mobility is dead. Bring your blobs and join big alliances so you have numbers.
14. Nanogangs were not I win buttons. They could be countered in a lot of ways with cap warfare being number 1.
15. Anything at ludicrous speeds with snakes could not hit anything due to tracking, except drone ships. So those few extremists all they could do was tackle/support.
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.15 18:55:00 -
[5]
I agree with whatever Murina has said so far except one point.
MWD killed by a scrambler screws up every kind of close range ships. Blasters/ACs become obsolete and they were already hard to pull off. Worst hit goes to ships with MWD bonus (Deimos/Thorax) since their bonus implies the use of MWD and close range dps fits. Any reasonable tackler will be using at least one scrambler and a smart gang will use ships like the Arazu and all kinds of close ranged ships will be halted to a crawl before they even get close to 2*fallout range. This change alone will bring the total domination of ranged combat.
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.17 19:35:00 -
[6]
Edited by: Melegaunt Tanthul on 17/10/2008 19:44:11
Originally by: JVol
Originally by: Murina Edited by: Murina on 17/10/2008 13:31:51
Originally by: JVol blah blah dribble nerf nerf
I dunno what you were playin pal but around 04 was when nano came around, just because younger players joined later and are supporting the most skilled and fun kind of pvp style eve has ever seen from being removed from the game is irrelevant.
I know its near imposable to kill a nano ship in a ratting setup but then personally i think it should be imposable, unfortunately the carebear faction does not seem to see it that way. I suppose sitting in belts or on missions all day dreaming of being uber combat pilots and getting those dreams crap'd on by a pvp fitted ship lends itself to bitterness. And instead of improving at actual pvp and having a array of pre fitted ships ready to jump into, they run like children straight to mommy crying for a nerf instead.
But your still not willing to make a post nerf combat scenario?......didn't think so tbh easier to use empty and hollow words like "broken" and "balance" than to actually prove or validate your points with positive and insightful combat scenarios. Although if you try we both know how stupid and naive you will look and that's why your not gonna do it.....
04? Dude, your So mis guided its not even funny, in o4 vagas and intys were 'fast' not SO fast that they took 0.0 damage tho, and nobody had ever even HEARD of 'speed tanking'. Its more than obvious that you werent pvp'ing then or you would know that.
As for me giving YOU scenarios?? lol Your kidding right? Funny thing is, speed IS broken atm, and CCP said so, ask them for'scenarios'! lol Ive never seen a 'vet' who thinks nanos predated 06, mostly CAUSE THERE WERE NO NANOS THEN. I guess whrn you bought your 03 char it must been during the nano phase and you figured you could bluff your way thru this argument with facts that are only tru in YOUR head! lol. tool.
The first nanos were NOT cruisers, in fact they were the domi and the phoon, it wasnt untill ccp nerfed them that the cruiser fad came into play.. Bottom line, ratting or pvp ships vs a nano one v one are STILL outclassed by nannos, you dont need me to illastrate 'scenarios' to you to prove that. 90% of solo 'PVP' ships CANT (bc/cruiser size)solo a nano AND kill it, best they can hope for is to chase em off, but you know that dontcha? ITS WHY YOUR STILL WHINING ABOUT LOSING YOUR nanos.
And btw, who's ERALLY stupid and naive, the guy whos STILL crying about a ship class thats had its day in the sun and IS GOING TO GET BALENCED ( by the OWNERS of the game!), or the guys whos accepted it already flys every ship class cause he didnt put all his eggs in ONE basket? I wonder if you cried this much when they 'balenced' wcs.. lol
You have absolutely no clue what you are talking about. Before nanos there was still speed tanking. Multiple MWDs etc. The 10km/s domis back then were broken. Speed as it is today is not.
EDIT: And unless they figure out some sort of way for smaller ships to have survivability then they'll kill the majority of small ships with this nerf. No one will bother playing ships that can get alpha'd in the first 10secs of an encounter. So let's all get in our BSes and Caps and blob it out in 250km ranges while we die out of boredom and wait for the day clueless blob pvpers decide to cry nerf for another idiotic reason like Dreads shooting them for too much damage while in siege mode...
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.20 01:41:00 -
[7]
Originally by: JVol
OMFG!! Your not only WRONG your still not accepting the FACT that speed tanking is broke, (as the makers OF THE DAMN GAME HAVE SAID THEMSELVES!!)
Quit trolling around. The only thing they said was broken was the physics engine at speeds higher than 8km/s. If that's the issue they could just cap all speed to 8km/s as an ultimate maximum value. But no they decided to outright destroy close ranged combat and variation as they're making fragile ships unplayable. Instead of spewing nonsense here go try the changes on sisi. Unless you're only playing in sniper blob fleets...
Quote:
What your refering to wasnt speed "tanking" multiple mdws wouldnt be sustained to provide any kind of a 'tank' you dumbazz.. It was primaraly used on ravens to run at a target from long range and alpha them with several vollys of torps... geezz.. NOT EVEN CLOSE TO 'speed tanking'.. try again.. lol, and btw.. NANOS are gone man, soon.. all this flailing you nano jockeys are doing trying to make arguments for how 'balenced' they are is just plain funny.. keep it up
Wrong. Domis could be sustainable at 10km speed and I've done it personally. And there were not only domis but myrmidons and other ships as well. Secondly I'm not a nano jockey. I fly all gallente ships up to the Moros and I have at least one of them in stock always. The only ships that I fly on nano setups are Ishtar, Inties, Recons and Cov ops. Why? BECAUSE THEY DON'T SURVIVE MORE THAN A FEW SECONDS OTHERWISE. Also blasters and ACs are far more gravely affected by this nerf than nanos. Yet all you seem to do is spin nano-hate without actually testing anything or have any real argument. Why is it that all pro-nerf people on this forum have no valid arguments, ideas or suggestions? Why all you do is just posting random hate? *Food for thought*
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.20 01:55:00 -
[8]
Originally by: ErrhuhBlaman
just seeing that makes me wish i had more time to dedicate to this game. and like i mentions a few posts back about turrets,i strongly believe that AC and arty are garbage on battleships. i dislike debates and saying that i've spoke my mind, cast my vote and i'm stepping back to see what ccp decides from here on.  
You seem to believe that this nerf will benefit ACs? Let me inform you that this nerf actually kills ACs and Blasters, actually it kills all kinds of close ranged combat. How are you going to reach your 5km optimal in a slow moving bucket battleship when your MWD is disabled? You'll never reach it. You'll be dead before even hitting falloff range. You said you're inexperienced with PvP but do sit a bit and ponder the situation. Your enemy is going to have tacklers with scramblers. Always. And your close range ship will be the first to be MWD-disabled (with 2 points on you as well). You won't move an inch until you blow up from sniper/drone damage...
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.21 15:54:00 -
[9]
Originally by: CoLe Blackblood Myrmidons were in when the first nanonerf hit...that was when we were seeing 10-14kms phoons and domis.
Right!
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.10.21 15:57:00 -
[10]
Originally by: JVol
Originally by: Melegaunt Tanthul
Originally by: JVol
OMFG!! Your not only WRONG your still not accepting the FACT that speed tanking is broke, (as the makers OF THE DAMN GAME HAVE SAID THEMSELVES!!)
Quit trolling around. The only thing they said was broken was the physics engine at speeds higher than 8km/s. If that's the issue they could just cap all speed to 8km/s as an ultimate maximum value. But no they decided to outright destroy close ranged combat and variation as they're making fragile ships unplayable. Instead of spewing nonsense here go try the changes on sisi. Unless you're only playing in sniper blob fleets...
Quote:
What your refering to wasnt speed "tanking" multiple mdws wouldnt be sustained to provide any kind of a 'tank' you dumbazz.. It was primaraly used on ravens to run at a target from long range and alpha them with several vollys of torps... geezz.. NOT EVEN CLOSE TO 'speed tanking'.. try again.. lol, and btw.. NANOS are gone man, soon.. all this flailing you nano jockeys are doing trying to make arguments for how 'balenced' they are is just plain funny.. keep it up
Wrong. Domis could be sustainable at 10km speed and I've done it personally. And there were not only domis but myrmidons and other ships as well. Secondly I'm not a nano jockey. I fly all gallente ships up to the Moros and I have at least one of them in stock always. The only ships that I fly on nano setups are Ishtar, Inties, Recons and Cov ops. Why? BECAUSE THEY DON'T SURVIVE MORE THAN A FEW SECONDS OTHERWISE. Also blasters and ACs are far more gravely affected by this nerf than nanos. Yet all you seem to do is spin nano-hate without actually testing anything or have any real argument. Why is it that all pro-nerf people on this forum have no valid arguments, ideas or suggestions? Why all you do is just posting random hate? *Food for thought*
Do you even READ the posts you get all agro about? mrymadons were NOT EVEN in game back when you could fit multiple MWD's on a ship.. Now go re read his post, then my post then, you should probley just be quiet.... but, we'll see...
See above 2 posts. And I did read his post and yours. His has real arguments, yours doesn't. His is written in a constructive way, presenting facts. Yours is just badmouthing and random nonsense.
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Melegaunt Tanthul
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.11.01 09:25:00 -
[11]
Originally by: Nora Baiden Edited by: Nora Baiden on 27/10/2008 01:20:50 No you dont get it.
you wouldnt reach anything if webed in the current state either.
As I fly blasterthrons/deimos/blasterax all the time I disagree. All close range ships fit a webber and with MWD you can reach targets. But like I said it's already difficult enough to fly close range ships. This nerf makes it next to impossible.
Quote:
Also the new webs give ceptors a chance at close range instead of getting insta gibbed because most Battle ships wont use web and short range scram, they would only have a long range scram and a web at most(unless the guy only want to fight ceptors in his battleship =0).
Wrong. Test it on Sisi and you'll see that now ceptors get instapop'd. Also wrong is that most BS don't use web. Sniper BS don't use web, on close range BS web is as essential as MWD and cap injector.
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All the new points do is giving ships with few slots but fast speed a way to be viable because they wont need the web! and it gives you a chance to not be doomed as soon that raier hits you.
No all it does is make those fragile untankable "fast ships" getting instapop'd no matter what.
Quote:
And the nano nerf? im all for it, that **** was redicilous, and invalidated 99% of the different war mechanics in eve.
This is a generalization. There's no valid argument for what you're saying here.
Quote:
Q1 what ships use web in a gang other than a rapier and ceptors?
All close range ships do, regardless of size. And actually most ceptors use just points and leave the webbing to web bonus ships and close ranged ones. Why? Because that way the interceptor can stay outside webbing range and stay alive.
Quote:
Q2 Do you ever fly a gang without these ships?
Of course. RR BS gangs, capital gangs, full inty gangs, etc There are several gang setups without web bonus ships. And besides we don't always have web bonus pilots online so we adapt according to what each pilot can fly, to field a mixed gang with max capability.
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Q3(trick question) if you answer yes on Q2, have you actually killed people that you wont after the web nerf with that gang? (noobs do not count)
No. After the web nerf it will be much easier to kill people because of the MWD nerf that comes with the web nerf. The Scrambler will function as Web+2 points now so I don't see any real change other than webbing role in gangs switching from ships like the Rapier to ships like the Arazu. With the added benefit or double points as well. OP or what?
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you will stil hit webbed ships with yours after the change since everything flies slower. I really cant see the problem with web change unless you are sitting in your rapier and used to point click, kill anything within range.
You keep talking about the web change. The web change is the less significant of them all. It's the rest that's is so game breaking. I don't fly rapiers or huggins. And I didn't even post anything regarding the the web change. I find it insignificant because there will be no difference in completely nullifying a ship's speed now that scramblers come into play.
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yes i fly other ships but the rest of the changes would be good for pretty much all ships unless your skill relies on running godmode at 9km/s.
I've never flew anything at 9km/s. And with the variety of ships I can fly I am sure the majority of eve players haven't either. What I can tell you though is that I've killed a LOT of vagas going at 9km/s. It's certainly not a god mode. All it takes is knowning how to kill them. The faster ship I fly is the Taranis which is an interceptor and that's at 6.8km/s. And all my navigation Skills are at Level V.
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IF non rigged ceptors cant outrun warriors2
Interceptors are not supposed to get hit. Unless they make a mistake. They can be alpha'd by anything.
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